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Êtes-vous hypé par Weird West ?


 
16.7 %
 2 votes
1.  Day one ! Je suis prey à parier que ce sera le IGLOTY 2022 !
 
 
8.3 %
 1 vote
2.  Encore un jeu indé vu de dessus avec des gros pixels, je passe quitte à me dishonorer !
 
 
8.3 %
 1 vote
3.  Le côté puissance & magie dans un univers dark, ça me sied !
 
 
16.7 %
 2 votes
4.  Je suis fatalis-te et j'ai peur d'être déçu !
 
 
33.3 %
 4 votes
5.  Faudrait une démo pour voir ce qu'il corvo vraiment !
 
 
8.3 %
 1 vote
6.  Hâte de jouer l'indien avec son arx et ses flèches !
 
 
8.3 %
 1 vote
7.  Obiwan : "Luke, ton père était le meilleur gamer que j'ai connu. Il pétait tous les scores sur les bornes d'arcane !"
 

Total : 12 votes (0 vote blanc)
Sondage à 3 choix possibles.
Ce sondage est clos, vous ne pouvez plus voter
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[TU][Consoles] Weird West - Little Pig Man

n°15325250
NeoDc
Born to be a larve
Transactions (1)
Posté le 07-04-2022 à 13:26:38  profilanswer
 

Reprise du message précédent :
Je pense que je vais faire comme ça, parce que j'ai relancé des saves, quitter la ville, etc...ça ne change rien.
Donc, je vais opter pour une autre solution. Ou attendre le patch et voir si cela est corrigé.  
 
Ca m'était arrivé sur une quête secondaire, où je devais récupérer un livre dans une ville...j'y vais, je le trouve...mais ça ne valide pas la suite, pourtant le livre est bien dans mon inventaire mais impossible de le rendre...bref relance de save, et ça a débloqué le succès de la quête.
 
je joue en difficulté "histoire" :o bah même là, je me fais parfois marcher dessus :o  
 


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demain n'existe pas...
mood
Publicité
Posté le 07-04-2022 à 13:26:38  profilanswer
 

n°15325301
muet dhive​r

Transactions (3)
Posté le 07-04-2022 à 14:08:50  profilanswer
 

J'imagine que tu as essayé d'attendre aussi ?
 
Sinon oui on se fait vite descendre, c'est aussi l'intérêt des gunfights. Avec les bons perks débloqués, on arrive par contre à faire un massacre rapidement. Je conseille particulièrement le perk d'esquive qui ralentit le temps, et celui avec la carabine pour les perks silencieux.
 
J'ai progressé dans ma partie, j'en suis au 3ème personnage. Ca vaut le coup de soigner sa fin de partie sur un perso : les trucs de nimh non utilisés peuvent être récupérés auprès de son ancien personnage, donc rien de sert de les dépenser si vous avez ce qu'il faut comme compétences. L'argent, par contre, n'est pas transférable, donc autant acheter des objets utiles qui eux sont transférables. Enfin, tout ce qui est dans les sacoches du cheval sera transféré aussi... quand vous acheterez un nouveau cheval avec votre nouveau perso.
 
Dernier tips : dans les mines, ça vaut le coup de lancer une dynamite sur les blocs de pierre fissurés : on trouve souvent de bons items derrière...(as d'or, pépites, coffres...).
 
Au rayon bug, j'ai jamais réussi à valider la mission "Crime et châtiment"

Spoiler :

on doit libérer une statue maudite. Arrivé sur le site du rituel, l'oniriste me fonce dessus, mes compagnons la shootent, et elle fuit la carte. La mission n'est pas annulée, mais le contact n'est plus là...

n°15325361
NeoDc
Born to be a larve
Transactions (1)
Posté le 07-04-2022 à 15:21:19  profilanswer
 

Oui, j'ai également "attendu" mais ça n'a rien fait.  
 


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demain n'existe pas...
n°15326336
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 09-04-2022 à 11:48:47  profilanswer
 

Le changelog du patch qui doit être déployé le 11 (il peut y avoir un délai supplémentaire pour les consoles)
 

Citation :

- Your Horse now stops if it was moving while if you attempt to search their Saddlebags (and Saddlebags wont auto close if they restart moving for whatever reasons, but will still auto close if you move away from your Horse)
- You can now access your Companions and Horse inventory directly from the Shop UI to resell items directly from their inventory
- Wanderers now also buy Junk Items to give more opportunities to resell such items while on the road
- The game now cycle through 5 x Auto Save Slots instead of 3, so you can more easily backtrack through save files if needed
- Game Pass PC Build now uses 10 Manual Save Slots like on Xbox (up from 5) so it matches for Save Roaming between both platforms
- The Protector Journey Hero recruited as a Companion will no longer wrongly quit your Posse when receiving friendly fire
- Bolt-Action Forester Rifles now have their correct icon in the Weapon Wheel
- Fixed opening of the Shop UI sometimes wrongly auto selling a random item from Player inventory, if you pressed USE for too long when validating the choice "Browse Goods"
- Fixed crafting of items not dropping crafted item at Player's Feet if player's inventory was full
- Improved throwable weapons (eg dynamites etc) throw arc and speed so they are easier to use in combat and can easily be sent through door frames etc
- Decreased HOLD time on Scrap Weapon interaction to be standard HOLD interact time to make it less annoying to scrap multiple weapons in a row
- Added an option so that player can transfer at once all junk items from their inventory to a companion, horse or container inventory
- Fixed an issue with Keyboard+Mouse where you could not navigate the "Abilities" and "Perks" TAB of the Journal if you had used LMB on any of the Abilities or Perks
- Fixed one of the Heathen Travel Encounter not triggering on a specific story path
- Fixed Canker and Fighting Pit Sigil being wrongly destroyed when using a generic Sigil to access a secondary Temple (the fix is retroactive and if the bug happened already to you, you will re receive the missing Sigil upon entering the Fighting Pit/Canker or upon reloading a save in those locations)
- Made all Bounty Targets Intro Line non blocking so that player doesnt get derailed by a blocking conversation while fighting or sneaking on their target
- Added VIBRATION Option to Consoles to enable/disable Controller vibrations
- Made it so that if you return a handcuffed Bounty Target, they only have a low chance of later jail breaking and starting a vendetta against you (was previously 100% when it should have been 15%)
- Companions now auto use bandages they have in their inventory when their health drops below 40% (instead of the threshold being at 25%)
- Tuned distraction noise made by throwing props around so AIs will react to it from further away, allowing player more control over this system
- Fixed issue with abandoned mine sometimes not being correctly populated with Sirens when using Sirens Scenario
- Fixed Foliage/Bushes areas in Canyon Location to have less "holes" in them so player does not get surprised detected while walking hidden in the middle of a bush patch
- Fixed Weapon Shops Guards being pulled to guard banks in Town instead of staying inside the Weapon Shop (also solves Deputies being inside the locked ransacked Bank at beginning of the game)
- Added Loading Hint about Companions not requiring Ammo to use ranged weapons
- Fixed Easy Prey/Terror on the Trail side quests having their quest item disappearing if you entered the abandoned wagon location and re entered it prior to finding the item
- Fixed losing reputation when killing Ravenous at Galen's Crossing
- You can drop items from your inventory when browsing containers/NPCs inventory and opening your inventory side panel
- Fixed being able to bury companions in Olvidado's lair, resulting in not being able to access their corpse during the last Journey
- Fixed finding husband in Bounty Hunter Journey, without freeing him and then returning to Galen's Crossing and completing local objectives prematurely and wrongly completing the Journey
- Fixed issue where in rare cases, Essex Mast in Quickbend does not follow up with his blocking conversation when you free him, resulting in an objective blocker
- Fixed Tanning Racks in Trapper Camps having nav mesh beneath them which could result in side quest NPCs spawning inside tanning racks and blocking side quest progression
- Fixed Rope being removed from player inventory everytime you reloaded into a location where you had attached the rope to a skylight
- Fixed Documents, Relics, Keys, Golden Ace not transferring from 4th to 5th Hero
- Fixed Oneirist leaving location while talking with her about the cursed statuette during the Ritual travel encounter
- Fixed hole in bush area at starting point of Greenwood Run resulting in player getting unfairly detected
- Made it clearer on the Crafting UI which is the item you produce and which are the items needed
- Fixed the Reputation Notification sometimes displaying a placeholder text
- Fixed Ability Wheel not showing weapon abilities when having set AIMING to TOGGLE MODE and aiming with your weapon
- Fixed Sheriff wrongly going hostile during the side quest where they open the cell after being bribed
- Fixed rare blocker bug where Pigman Hero would not go to destination during a specific Objective in last Journey


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
n°15326388
muet dhive​r

Transactions (3)
Posté le 09-04-2022 à 14:44:28  profilanswer
 

Plus j'avance plus les chevaux font n'importe quoi...  :lol:  
Entre ceux qui montent sur les toits et ceux qui marchent dans le feu, du coup ils crèvent, mais ils sont cuits, quand il manque des points de vie, c'est pratique [:haha grillaid]

n°15326389
KaSimir
PSN : KazKaaz_
Transactions (4)
Posté le 09-04-2022 à 14:47:32  profilanswer
 

Il vaut quoi ce jeu alors ?
J'ai vu içi ou là que l'IA des alliés/ennemis, ce n'était pas folichon.

n°15326434
muet dhive​r

Transactions (3)
Posté le 09-04-2022 à 17:01:51  profilanswer
 

KaSimir a écrit :

Il vaut quoi ce jeu alors ?
J'ai vu içi ou là que l'IA des alliés/ennemis, ce n'était pas folichon.


 
Bah il y a quelques défauts, des petits soucis d'IA en effet, et on peut ne pas adhérer au concept de 5 personnages/5 histoires successives, pour ma part j'aime beaucoup la proposition du jeu et son univers de western un peu dingue. Pas le jeu parfait, mais gros coup de coeur quand même [:beel1]
 

n°15326515
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 09-04-2022 à 21:11:20  profilanswer
 

KaSimir a écrit :

Il vaut quoi ce jeu alors ?


 
C'est l'IGLOTY 2022.  [:metaluna]  


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
n°15326516
BillyCorga​n
★ Look up here, I'm in heaven
Transactions (3)
Posté le 09-04-2022 à 21:14:14  profilanswer
 

Ce jeu aurait été en TpT j'aurais eu mon GOTY possible (si je ne compte pas Starfield ou Pentiment), mais en l'état je trouve le gameplay insupportable (j'ai essayé sur Xbox et sur PC). :(


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Smashing PumpkinsThe Outer Worlds 2Avowed
n°15327901
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 12-04-2022 à 19:00:22  profilanswer
 

Devolver lève le voile sur les contenus supplémentaires gratos à venir sur Weird West tout au long de l'année :
 
https://i.imgur.com/I3JoZ2h.jpg
 
 
Weird West | Plague Community Event + Roadmap Reveal


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
mood
Publicité
Posté le 12-04-2022 à 19:00:22  profilanswer
 

n°15333271
Dephi

Transactions (0)
Posté le 24-04-2022 à 07:47:05  profilanswer
 

Fin du premier personnage et je sais toujours pas quoi penser du jeu  :pt1cable:  
 
J'accroche bien à l'histoire et j'ai envie de faire toutes les missions.
Mais j'arrive jamais à trouver le niveau de zoom qui me convienne, dès qu'il y a un gunfight avec plus d'un ennemi c'est vite le boxon, c'est souvent illisible.
l'IA des ennemis est malheureusement  :lol: , bien souvent tu fusilles bruyamment un de leur camarade, les autres ne s'en appercoivent meme pas.
Du coup c'est soit mode full ninja, soit ca se finit en mode un peu bourrin au fusil à pompe a corps à corps d'ailleurs je trouve le système de cover assez mauvais
 
Activer les pouvoirs, changer d'arme en plein gunfight ca demande une sacré gymnastique du pad, ca m'arrive souvent de faire n'importe quoi dans le feu de l'action  :sweat:  
 
Bref, je vais continuer ce second personnage mais pas convaincu à 100%
Et chaque fois que tu pivotes la caméra t'as l'impression que ma Xbox Serie S vomit ses trippes, je trouve pas ca fluide, un patch serait le bienvenu


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n°15334036
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 25-04-2022 à 19:45:43  profilanswer
 

Les développeurs travaillent sur un nouveau patch qui devrait arriver début mai.
 
Outre les correctifs attendus, de nouvelles rencontres aléatoires lors des déplacements sur la map seront ajoutées ainsi que de nouveaux lieux.  
 
Petit teasing :
 
https://i.imgur.com/29pMxI0.jpg
 
https://i.imgur.com/2Maepp5.jpg


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
n°15339994
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 06-05-2022 à 21:11:06  profilanswer
 

Trailer du nouveau patch déjà dispo sur PC et dans quelques jours sur console (temps certification toussa) :  
 
Weird West | Snake-In-My-Boot Update


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
n°15340919
binkbink

Transactions (0)
Posté le 09-05-2022 à 17:30:52  profilanswer
 

j'aime bien l'ambiance, mais j'avoue avoir du mal avec le gameplay.

n°15365576
Metaluna
ID PSN : IGLO92
Transactions (0)
Posté le 23-06-2022 à 19:32:51  profilanswer
 

Nouveau patch dispo sur tous les supports !!!!  [:timothius:3]  
 
Au menu, encore du contenu supplémentaire et des options de paramétrages en plus pour le gameplay !
 
 
Ze trailer : Weird West | The Miners and the Restless Update (Patch 1.03)
 
Ze changelog :
 

Citation :

 
 
Patch 1.03 will also come with new features, such as:
 
    Progression/Economy overhaul - Weapon abilities will carry over across heroes, item spawns/costs have been retuned across the world map
    Unique weapon perks - Weapons will have a chance of dropping with unique perks which will persist on the weapon when upgrading it
    New maps - Includes a fixed "Wanderer's Outpost" location where you can buy nimp relics and new secondary mine locations
    A new "history" menu tab - Tracks your active vendettas/friends for life/wanted level
    New aiming system options - Adds "Permissive" and "Time slow while aiming" options
    Revamped companion AI
 
More info about the patch can be found in the steam post above. The devs have also said that if there's a bug not mentioned in the patch notes that you're curious about, you can ask them and they can check on its status for you. I categorized the list of fixes anticipated to go out with the patch so that it's easier to find specific items:
 
Crash/softlock fixes
 
    Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players--so we're still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
    Fixed a couple of other different crashes that could happen during gameplay
    Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
 
Save/load fixes
 
    Fixed some pickup items duplicating when saving and reloading in secondary locations
    Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
    Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
    Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
 
Bounty Hunter
 
    Fixed Ol' Blue turning into a generic weapon when being upgraded
    Fixed unexploded shrapnel mine spawning in next location after traveling
    Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
    Fixed shrapnel mine not properly saved and restored after saving/reloading
    Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
    Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples' belongings on the street
    Fixed issue where quest NPC would not leave Galen's Crossing after sending a relay stipulating that they did
    Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
    Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
    Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse's saddlebag
    Fixed Shelby Cross Vendetta not triggering
    Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
    Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
 
Pigman
 
    Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
    Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
    Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
 
Protector
 
    Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
    Fixed Blocker issue during Protector Journey with finding Bracelet in Galen's Crossing
    Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
 
Werewolf
 
    Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
    Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
    Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
    Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
 
Oneirist
 
    Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
    Fixed typo in letter found during The Strangeness side quest
    Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
    Fixed issue where Across Rivers would lose his inventory when rescued
    Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
    Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
    Fixed Heathen sometimes not starting her conversation in Fox Glove
 
NPCs
 
    Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
    Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
    Fixed several issues with Companions not following and not engaging in combat or completely disappearing
    Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
    Fixed weapon showing as equipped on player horse since last update
 
Sidequests
 
    Fixed several blockers that could appear during the Prison Extraction side quest
    Fixed prisoner not spawning inside cell during the Prison Extraction side quest
    Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
    Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
    Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
    Fixed side quest items remaining in player inventory after completing delivery side quest
    Fixed Farmstead deed item cluttering player inventory after related objectives were completed
 
Bounties
 
    Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
    Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
    Fixed Bounty System reusing the same location back-to-back, over and over again
    Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
    Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
 
World Generation
 
    Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
    Fixed travel encounter sometimes loading without a scenario
    Fixed wells in farms never having a chance to lead to an underground cave
 
Shops
 
    Fixed arrows not restocking properly over time at trapper camps and towns' Dagger & Bones shops
    Fixed bank clerk sometimes not working or not being at their desk
 
Controls/Interface
 
    Fixed dead zone on camera control when using the mouse
    Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
    Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
    Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
    Fixed player twitching rapidly when using the new projectiles aiming system against a wall
 
Textures
 
    Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
 
Misc
 
    Fixed player getting caught trespassing while the game was paused
    Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
    Fixed Player getting stuck on safe door when opening a safe from the side
    Fixed several typos in loading hints
    various minor bug fixes
 
 


 


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"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
n°15365736
Agreian
Ne mérite pas 20/20
Transactions (0)
Posté le 24-06-2022 à 08:06:41  profilanswer
 

Je viens de choper un abo GP, je vais pouvoir le faire :)

n°15365766
oliver_37
PSN ID : DelOliver
Transactions (0)
Posté le 24-06-2022 à 08:57:21  profilanswer
 

C'est un bon jeu. Faudra que je m'y remettes un peu. Je le fais aussi sur GPU donc soit sur series S soit sur pc soit sur le cloud.
Étonnamment je le préfère au pad plutôt qu'au clavier souris.

n°15365825
alffir

Transactions (4)
Posté le 24-06-2022 à 10:50:37  profilanswer
 

oliver_37 a écrit :

C'est un bon jeu. Faudra que je m'y remettes un peu. Je le fais aussi sur GPU donc soit sur series S soit sur pc soit sur le cloud.
Étonnamment je le préfère au pad plutôt qu'au clavier souris.


On peut jouer sur Xbox et PC avec lema même sauvegarde ?


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Il vaut mieux mobiliser son intelligence sur des conneries que mobiliser sa connerie sur des choses intelligentes.
n°15365962
oliver_37
PSN ID : DelOliver
Transactions (0)
Posté le 24-06-2022 à 14:34:49  profilanswer
 

alffir a écrit :


On peut jouer sur Xbox et PC avec lema même sauvegarde ?


Oui tout à fait. Cela reprend exactement au même endroit car la sauvegarde est sur le cloud. C'est vraiment top.

n°15365965
alffir

Transactions (4)
Posté le 24-06-2022 à 14:37:51  profilanswer
 

oliver_37 a écrit :


Oui tout à fait. Cela reprend exactement au même endroit car la sauvegarde est sur le cloud. C'est vraiment top.


Tous les jeux ont la sauvegarde en cloud, mais ce n'est pas pour ça qu'elle peut passer de Xbox au PC, mais je vais tester ça.


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Il vaut mieux mobiliser son intelligence sur des conneries que mobiliser sa connerie sur des choses intelligentes.
n°15415192
alffir

Transactions (4)
Posté le 28-09-2022 à 17:18:03  profilanswer
 

Weird West se dote d'une démo sur Steam :
https://store.steampowered.com/app/1097350/Weird_West/

 

Vidéo de Gagzzz qui en parle :
https://www.youtube.com/watch?v=Yod2ahjA5lg

 

J'ai toujours pas commencé le jeu alors que j'ai le Gamepass :o


Message édité par alffir le 28-09-2022 à 17:18:43

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Il vaut mieux mobiliser son intelligence sur des conneries que mobiliser sa connerie sur des choses intelligentes.
n°15417304
Agreian
Ne mérite pas 20/20
Transactions (0)
Posté le 03-10-2022 à 09:17:40  profilanswer
 

Pareil, je l'ai dans le GP, le jeu a tout pour me plaire mais j'arrive pas à le commencer..

mood
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Posté le   profilanswer
 

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