Êtes-vous hypé par Weird West ?1. Day one ! Je suis prey à parier que ce sera le IGLOTY 2022 !
2. Encore un jeu indé vu de dessus avec des gros pixels, je passe quitte à me dishonorer !
3. Le côté puissance & magie dans un univers dark, ça me sied !
4. Je suis fatalis-te et j'ai peur d'être déçu !
5. Faudrait une démo pour voir ce qu'il corvo vraiment !
6. Hâte de jouer l'indien avec son arx et ses flèches !
7. Obiwan : "Luke, ton père était le meilleur gamer que j'ai connu. Il pétait tous les scores sur les bornes d'arcane !"
Total : 12 votes (0 vote blanc)
Sondage à 3 choix possibles.
muet dhiver Transactions (3) | J'imagine que tu as essayé d'attendre aussi ?
Sinon oui on se fait vite descendre, c'est aussi l'intérêt des gunfights. Avec les bons perks débloqués, on arrive par contre à faire un massacre rapidement. Je conseille particulièrement le perk d'esquive qui ralentit le temps, et celui avec la carabine pour les perks silencieux.
J'ai progressé dans ma partie, j'en suis au 3ème personnage. Ca vaut le coup de soigner sa fin de partie sur un perso : les trucs de nimh non utilisés peuvent être récupérés auprès de son ancien personnage, donc rien de sert de les dépenser si vous avez ce qu'il faut comme compétences. L'argent, par contre, n'est pas transférable, donc autant acheter des objets utiles qui eux sont transférables. Enfin, tout ce qui est dans les sacoches du cheval sera transféré aussi... quand vous acheterez un nouveau cheval avec votre nouveau perso.
Dernier tips : dans les mines, ça vaut le coup de lancer une dynamite sur les blocs de pierre fissurés : on trouve souvent de bons items derrière...(as d'or, pépites, coffres...).
Au rayon bug, j'ai jamais réussi à valider la mission "Crime et châtiment" Spoiler :
on doit libérer une statue maudite. Arrivé sur le site du rituel, l'oniriste me fonce dessus, mes compagnons la shootent, et elle fuit la carte. La mission n'est pas annulée, mais le contact n'est plus là... |
|
Metaluna ID PSN : IGLO92 Transactions (0) | Le changelog du patch qui doit être déployé le 11 (il peut y avoir un délai supplémentaire pour les consoles)
Citation :
- Your Horse now stops if it was moving while if you attempt to search their Saddlebags (and Saddlebags wont auto close if they restart moving for whatever reasons, but will still auto close if you move away from your Horse)
- You can now access your Companions and Horse inventory directly from the Shop UI to resell items directly from their inventory
- Wanderers now also buy Junk Items to give more opportunities to resell such items while on the road
- The game now cycle through 5 x Auto Save Slots instead of 3, so you can more easily backtrack through save files if needed
- Game Pass PC Build now uses 10 Manual Save Slots like on Xbox (up from 5) so it matches for Save Roaming between both platforms
- The Protector Journey Hero recruited as a Companion will no longer wrongly quit your Posse when receiving friendly fire
- Bolt-Action Forester Rifles now have their correct icon in the Weapon Wheel
- Fixed opening of the Shop UI sometimes wrongly auto selling a random item from Player inventory, if you pressed USE for too long when validating the choice "Browse Goods"
- Fixed crafting of items not dropping crafted item at Player's Feet if player's inventory was full
- Improved throwable weapons (eg dynamites etc) throw arc and speed so they are easier to use in combat and can easily be sent through door frames etc
- Decreased HOLD time on Scrap Weapon interaction to be standard HOLD interact time to make it less annoying to scrap multiple weapons in a row
- Added an option so that player can transfer at once all junk items from their inventory to a companion, horse or container inventory
- Fixed an issue with Keyboard+Mouse where you could not navigate the "Abilities" and "Perks" TAB of the Journal if you had used LMB on any of the Abilities or Perks
- Fixed one of the Heathen Travel Encounter not triggering on a specific story path
- Fixed Canker and Fighting Pit Sigil being wrongly destroyed when using a generic Sigil to access a secondary Temple (the fix is retroactive and if the bug happened already to you, you will re receive the missing Sigil upon entering the Fighting Pit/Canker or upon reloading a save in those locations)
- Made all Bounty Targets Intro Line non blocking so that player doesnt get derailed by a blocking conversation while fighting or sneaking on their target
- Added VIBRATION Option to Consoles to enable/disable Controller vibrations
- Made it so that if you return a handcuffed Bounty Target, they only have a low chance of later jail breaking and starting a vendetta against you (was previously 100% when it should have been 15%)
- Companions now auto use bandages they have in their inventory when their health drops below 40% (instead of the threshold being at 25%)
- Tuned distraction noise made by throwing props around so AIs will react to it from further away, allowing player more control over this system
- Fixed issue with abandoned mine sometimes not being correctly populated with Sirens when using Sirens Scenario
- Fixed Foliage/Bushes areas in Canyon Location to have less "holes" in them so player does not get surprised detected while walking hidden in the middle of a bush patch
- Fixed Weapon Shops Guards being pulled to guard banks in Town instead of staying inside the Weapon Shop (also solves Deputies being inside the locked ransacked Bank at beginning of the game)
- Added Loading Hint about Companions not requiring Ammo to use ranged weapons
- Fixed Easy Prey/Terror on the Trail side quests having their quest item disappearing if you entered the abandoned wagon location and re entered it prior to finding the item
- Fixed losing reputation when killing Ravenous at Galen's Crossing
- You can drop items from your inventory when browsing containers/NPCs inventory and opening your inventory side panel
- Fixed being able to bury companions in Olvidado's lair, resulting in not being able to access their corpse during the last Journey
- Fixed finding husband in Bounty Hunter Journey, without freeing him and then returning to Galen's Crossing and completing local objectives prematurely and wrongly completing the Journey
- Fixed issue where in rare cases, Essex Mast in Quickbend does not follow up with his blocking conversation when you free him, resulting in an objective blocker
- Fixed Tanning Racks in Trapper Camps having nav mesh beneath them which could result in side quest NPCs spawning inside tanning racks and blocking side quest progression
- Fixed Rope being removed from player inventory everytime you reloaded into a location where you had attached the rope to a skylight
- Fixed Documents, Relics, Keys, Golden Ace not transferring from 4th to 5th Hero
- Fixed Oneirist leaving location while talking with her about the cursed statuette during the Ritual travel encounter
- Fixed hole in bush area at starting point of Greenwood Run resulting in player getting unfairly detected
- Made it clearer on the Crafting UI which is the item you produce and which are the items needed
- Fixed the Reputation Notification sometimes displaying a placeholder text
- Fixed Ability Wheel not showing weapon abilities when having set AIMING to TOGGLE MODE and aiming with your weapon
- Fixed Sheriff wrongly going hostile during the side quest where they open the cell after being bribed
- Fixed rare blocker bug where Pigman Hero would not go to destination during a specific Objective in last Journey
|
---------------
"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
|
Metaluna ID PSN : IGLO92 Transactions (0) | Nouveau patch dispo sur tous les supports !!!! Au menu, encore du contenu supplémentaire et des options de paramétrages en plus pour le gameplay !
Ze trailer : Weird West | The Miners and the Restless Update (Patch 1.03)
Ze changelog :
Citation :
Patch 1.03 will also come with new features, such as:
Progression/Economy overhaul - Weapon abilities will carry over across heroes, item spawns/costs have been retuned across the world map
Unique weapon perks - Weapons will have a chance of dropping with unique perks which will persist on the weapon when upgrading it
New maps - Includes a fixed "Wanderer's Outpost" location where you can buy nimp relics and new secondary mine locations
A new "history" menu tab - Tracks your active vendettas/friends for life/wanted level
New aiming system options - Adds "Permissive" and "Time slow while aiming" options
Revamped companion AI
More info about the patch can be found in the steam post above. The devs have also said that if there's a bug not mentioned in the patch notes that you're curious about, you can ask them and they can check on its status for you. I categorized the list of fixes anticipated to go out with the patch so that it's easier to find specific items:
Crash/softlock fixes
Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players--so we're still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
Fixed a couple of other different crashes that could happen during gameplay
Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
Save/load fixes
Fixed some pickup items duplicating when saving and reloading in secondary locations
Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
Bounty Hunter
Fixed Ol' Blue turning into a generic weapon when being upgraded
Fixed unexploded shrapnel mine spawning in next location after traveling
Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
Fixed shrapnel mine not properly saved and restored after saving/reloading
Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples' belongings on the street
Fixed issue where quest NPC would not leave Galen's Crossing after sending a relay stipulating that they did
Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse's saddlebag
Fixed Shelby Cross Vendetta not triggering
Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
Pigman
Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
Protector
Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
Fixed Blocker issue during Protector Journey with finding Bracelet in Galen's Crossing
Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
Werewolf
Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
Oneirist
Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
Fixed typo in letter found during The Strangeness side quest
Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
Fixed issue where Across Rivers would lose his inventory when rescued
Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
Fixed Heathen sometimes not starting her conversation in Fox Glove
NPCs
Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
Fixed several issues with Companions not following and not engaging in combat or completely disappearing
Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
Fixed weapon showing as equipped on player horse since last update
Sidequests
Fixed several blockers that could appear during the Prison Extraction side quest
Fixed prisoner not spawning inside cell during the Prison Extraction side quest
Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
Fixed side quest items remaining in player inventory after completing delivery side quest
Fixed Farmstead deed item cluttering player inventory after related objectives were completed
Bounties
Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
Fixed Bounty System reusing the same location back-to-back, over and over again
Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
World Generation
Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
Fixed travel encounter sometimes loading without a scenario
Fixed wells in farms never having a chance to lead to an underground cave
Shops
Fixed arrows not restocking properly over time at trapper camps and towns' Dagger & Bones shops
Fixed bank clerk sometimes not working or not being at their desk
Controls/Interface
Fixed dead zone on camera control when using the mouse
Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
Fixed player twitching rapidly when using the new projectiles aiming system against a wall
Textures
Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
Misc
Fixed player getting caught trespassing while the game was paused
Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
Fixed Player getting stuck on safe door when opening a safe from the side
Fixed several typos in loading hints
various minor bug fixes
|
---------------
"tu mourras bien plus souvent que tu flingueras l'adversaire." Philibert37
|