Citation :
Upcoming Changes, Middle December:
We are upgrading Ezbench to Unreal Engine 5.1 - which will substantially increase the performance and stability across the board. This means that old results will not be comparable anymore. *
We are removing the island scene. It will be replaced by a stress test based on Quixel Megascans.
- Better performance opening for stress test on lower end systems.
- Still maintains a high level of stress even for the highest end systems.
- Leverages new incredibly powerful Nanite Foliage.
- Billions of polygons, 8K Virtual Textures, Raytracing.
We are adding a GPU Particle Test Scene:
- Featuring giant swarms of Niagara particle system meshes.
- GPU Rendered, Deterministic Random Seed.
Additional changes:
- Fix for the 5120x1440p 32:9 bug that would sometimes invalidate results.
- Backend anti-tamper stuff.
- Nvidia DLSS Update
- Nvidia RTX SDK Update
ETA: 2nd or 3rd week of December.
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