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| Sujet : [Linux] Jouer sur Linux | |
| matou681 | Mon expérience de Jeux sous Linux (steam)
Test Performance 3D: Unigine Heaven Benchmark 4.0 FPS: 51.7 Score: 1301 Min FPS: 15.9 Max FPS: 68.7 System Platform: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (2392MHz) x4 GPU model: AMD Radeon HD 7900 Series 15.201.1151.0 (3072MB) x1 Settings Render: Direct3D11 Mode: 1280x1024 fullscreen Preset Custom Quality Low Tessellation: Disabled Unigine Heaven Benchmark 4.0 FPS: 61.5 Score: 1548 Min FPS: 9.1 Max FPS: 129.7 System Platform: Linux 4.4.0-4-MANJARO x86_64 CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (2392MHz) x4 GPU model: Unknown GPU (256MB) x1 Settings Render: OpenGL Mode: 1280x1024 fullscreen Preset Custom Quality Low Tessellation: Disabled Jeux : Bioshock Infinite : 1280x1024 Setings au Max OK Euro truck simulator 2 : 1280x1024 Setings au Max OK Grid Auto Sport : 1280x1024 Setings au Max OK Dying Light : impossible à démarré Log: {21:28:41.932} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer {21:29:55.134} INFO: [INFO] > Caught signal 11 (Segmentation fault). {21:29:55.162} INFO: [INFO] > /usr/lib/libc.so.6(+0x33680) [0x7ff0de178680] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN22rConstantBufferManager13SetMixedConstEP14rOpenGLContextjPKvjN14EShaderProfile4TYPEE+0x58) [0x3b9cfa8] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame() [0x3aad5dc] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN14CRenderContext17UploadRenderStateEv+0x2a8) [0x3ab2298] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN14CRenderContext13RenderSurfaceEPK8CSurfacePK9CIndexSeti+0x1f) [0x3ab4fbf] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN14CRenderContext8EndDynVBEv+0xa1) [0x3aabc41] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN8CUIImage17SetupDynRenderingEP16IHLRenderContextPK15SRenderItemSorti+0x1270) [0x3810090] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN14CRenderContext11RenderItemsEPK15SRenderItemSorti+0x37) [0x3ac4817] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN14CRenderContext6RenderEN12ERenderQueue4TYPEEP14IHLRenderQueueP13CRenderScriptj+0x15e) [0x3ac4cbe] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN5CGame16BackgroundRenderEv+0x2b9) [0x353c169] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN5CGame8GameLoopEv+0x94) [0x353ebf4] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(_ZN5CGame9DoSdlLoopEv+0x2a) [0x353ecaa] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(main+0xa30) [0x114fed0] {21:29:55.162} INFO: [INFO] | /usr/lib/libc.so.6(__libc_start_main+0xf0) [0x7ff0de165610] {21:29:55.162} INFO: [INFO] | /home/schmitt/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame() [0x20aa46c] la libc est la 2.22 -> incompatible ? {21:28:41.817} INFO: [INFO] > [OpenGL] Renderer = Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.7.0) {21:28:41.817} INFO: [INFO] > [OpenGL] Version = 4.1 Mesa 11.1.1 incompatible avec pilotes libres ? Middle Earth Shadow of Mordor : 1280x1024 Setings Max Problème Texture sur les personnages. (tête avec corps absent ) Prochain test : Pilote Propriétaire AMD Prochain test : Nvidia GTX 5xx ou 6xx :jap: |
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