Feature Update:
We've added DLSS support to the client as well as some backend stuff.
In addition, we've added NVIDIA Reflex support. This won't do anything special currently, but is done as prep for future update. (You'll love it).
We've done tweaks to the backend as well, increasing stability - specifically on Windows 11.
We will soon update the Unreal Engine 5 to version 5.1. This will give significant boost to benchmarking scores and performance over-all. Date TBA. (Est. ~4 weeks)
We have done some backend adjustments to improve stability with Unreal Engine 5, esp. with the newest nVidia drivers: 516.59. The patch also includes a completely new UI.
The patch size is around 8000MB and we apologize for this.
Changes:
- Backend stability and improvements.
- Completely new and improved UI.
- Less taxing main menu screen. This is handy for idle/adjusting clocks without closing program, improving stability.
Ta config est OC ? J'ai pas du tout ce qcore là, et on a la meme chose : 5950x et 6900xt
Salut,
Le proc est OC via PBO et Curve Optimizer (je tiens les 4,5Ghz all core en compil lourde, et ça boost à 5,1Ghz en mono), par contre la CG est pas OC, au contraire j'ai mis le power limit au mini (elle monte qu'à 255W max) pour limiter la conso et donc la chauffe et le bruit.