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| Sujet : [PSVR/Quest 2/Pico] ALVO - FPS multi crossplay en VR | |
| Metaluna | Nouveau patch dispo depuis quelques jours déjà... :whistle: Update 1.3.3 Patch Notes Weapons: Added force grab, activated with Left Grip. When hovering a magazine press Left Trigger to grab it. (Quest and Pico Only) Weapons: Outline on Magazine/recharge slider gets disabled when you grab it Weapons: Fixed magazine going through floor/objects if it collides at high speed Weapons: Fixed grip button occasionally grabbing the gun when not in proximity Weapons: Increased shotgun damage Weapons: Fixed empty chamber sound effect playing when chamber isn’t empty Weapons: Fixed Molotov causing damage when fire isn’t visible Weapons: Molotov takes 1.5 seconds longer to auto-break when thrown Weapons: Molotov fire particles no longer disappear when flames fall from height Killstreak: Disabled ability to shoot friendly Turrets on team-based modes Killstreak: Fixed dog barking not linked to volume settings Killstreak: Reduced Bazooka damage for the player who fires it Killstreak: Fixed hand tracking issue on Bazooka if activated when using dual weapons Killstreak: Dogs, turret, RC car and drone now wait 3 seconds when a player spawns before targeting them Killstreak: Fixed drone appearing stuck then teleporting to explode and kill you Perks: Fixed RC car and drone exploding when using Phantom Feature: Added ability to do small jump if you’re out of stamina UI: Added missing localization to the back button of weapon customization window UI: Fixed combat knife in customization menu rendering behind UI UI: Fixed unlock label going out of bounds in the end of match screen UI: Fixed mute/unmute all button label displaying incorrectly and not localized UI: Fixed mute player button on end of match screen not working if someone leaves UI: Dead player skull UI made smaller UI: Updated game logo UI: Initial loading screen re-center prompt now differentiates between Pico 4 and Neo 3 controller icons (Pico Only) UI: Party plus button removed in Main Menu (Pico Only) Hardpoint: Players no longer spawn inside an objective Hardpoint: Objective no longer consider dead players Hardpoint: Fixed pre-game timer not working correctly at the start of match Hardpoint: Players now respawn closer to the active objective Hardpoint: Fixed player chevrons not working correctly Hardpoint: Fixed bug caused by player dying in objective before it becomes active Hardpoint: Fixed mute buttons not working Hardpoint: Spawn points on the same floor as the objective are prioritized Hardpoint: Fixed damaged teammate not being indicated on minimap Search and Destroy: Fixed draw screen appearing for some players at the start of match Search and Destroy: Fixed bug causing players in Highrise to get stuck at end of round in crossplay matches Zombies: Fixed an issue that was preventing a barricade being removed for some players Zombies: Fixed zombie scoreboard not clearing cash when someone leaves match Zombies: Fixed inability to revive anyone on zombies if someone else dies while you’re reviving another player General: Next team-based gamemode defaults to the current mode if no votes General: Added more spawn points to all maps and improved their rotation General: Bot damage on novice matches is now the same as “Easy” difficulty in training mode General: Fixed bug causing team balancing to break General: You get thrown into the no connection screen if you fail you join or create the next room at end of match General: Fixed inconsistency in networking sync between players (Pico China Only) General: Fixed bug causing no connection scene to not load Et petit aperçu de Hangar, la prochaine map qu'on espère voir arriver avant les fêtes : https://i.imgur.com/entRCvd.jpg https://i.imgur.com/tSN0IHA.jpg |
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